Catching up on Zees…
The first season opens three years after
the zombie apocalypse (which they don’t specify but which a later episode
suggests happened in 2014 so its set three years in the future). The event has as
is par for the course with all dystopian fiction destroyed much of civilisation
leaving those who do remain struggling in the shells of familiar places. As
well as bringing on the bleakness which is essential it also saves on budget
because you can film in remote locations, and you don’t need to do lots of
digitally generated half damaged buildings or set dressing.
We join a bunch of disparate survivors –
some military, others not – as they meet up and transport a man called Murphy
across the country to a lab where the unique vaccine which he has been given
can be developed en masse to potentially save humanity from a shuffling, brain
scoffing future. So definitely not small stakes yet the journey is slow going
for our heroes as they encounter a lot of barriers along the way. Some of these
are other survivors doing what they can to survive (tip – don’t trust them
however matey they seem), others are swathes of “zees” as they always referred
to. The fact that they can be dispatched easily by way of an assortment of weapons
both mechanical and physical doesn’t make them any less dangerous because there
are so many of them.
Shot with a washed-out aesthetic that
suits the scenario Z Nation pitches
itself form the off as an action show. Each episode contains multiple
sequences of great jeopardy (that should be the warning!) yet what impresses is
the inventiveness that goes into each. With an impressive number of extras
given the budget of the show you always get a sense of the danger. While you’d
imagine there is only so much mileage you can get from thwacking zees, getting
trapped or running away credit to the series’ writers and directors because it
never gets old. They find new ways to frame these encounters and some of the
plots, especially earlier on, show a real imagination at work. We get radioactive zees, zees on speed, zees
on fire and, most shockingly, a baby zee which will give you nightmares! Not
being that familiar with the genre it may be that these are spins on other
shows or films but even, so I enjoyed them in a way I’ve not previously done
when zombies were involved. Previous things I’ve seen are either too gory or
too silly, but this is pitched just about right.
Coming up with scenarios for our travellers
to deal with brings out the best in the show with episodes set, amongst others,
in a women’s only compound, a religious cult and a big factory. One impressively
tense scenario comes when the group have to hide out in a deserted town to
avoid a “zu-nami” of thousands of the undead. Where do they hide? In a
mortuary! My personal favourite though is the episode where Doc is trapped in a
lift shaft with a snapping zombie facing him. Towards the end I feel matters
flag a little and despite the situation the climax in a nuclear plant somehow doesn’t generate the
same tension as many of the smaller perils we’ve seen earlier.
It is fair to say there’s not a massive
amount of space left for character work though I suspect the intended audience
never really bothered that much. However, there is enough sketched in to make
us feel genuinely frightened for and supportive of this group while spot on casting helps with each actor
able to bring something individual to the table. There are some great
performances then, notably from Keith Allan (no, not that one though that could
have been interesting) whose Murphy is by turns cynical, selfish, funny, and
disturbed. The character’s gradually deteriorating physical state (he’s basically turning into a zee very, very,
very slowly) does not affect his movement and he develops a sort of psychic
power over the undead which domes in mightily handily later on. Also lifting
the mood, a little is Russell Hodgkinson as the self-styled Doc whose down to
earth bonhomie is a much needed contrast to his often dour colleagues. Kellita
Smith is fantastic as the tough but responsible Roberta Warren who uses her
military background to become de facto leader after the initial two leaders of
the group meet surprising deaths during the season’s first half.
One of the series’ ways of being
different is having a lone observer in a polar military base who is left on his
own in the opening episode and becomes `Citizen Z` broadcasting music and
thoughts while helping a little when he can. Perhaps slightly improbably all
the US’ satellites and comms systems seem to still be working (who needs
maintenance?!) so his visual reach is immense and comes in useful. More
importantly the character frames the scenario with philosophical asides and
jokes too. Played with irrepressible energy by DJ Qualls the very last line of
the season goes to him as he and the others face a seemingly impossible
cliff-hanger he declares “I hate the zombie apocalypse!”
Some of the other characters get less
attention though that is the way these series are. Providing our group gets out
of the end of season dilemma in one piece, which given there are four more
seasons, I assume they do, the regular cast is now pared down to a more
manageable number which should allow a little more character time in the second
season. I have to say that unsure just what to expect or how the writers could
keep this going, I was impressed with the variety, action and humour on
display. Unlike Citizen Zee I think I kind of like the zombie apocalypse!
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