Last year’s Weapons was quite a shock in every respect so much is expected of director Zach Cregger’s follow up especially as it stars Austin Abrams, a standout in the previous film as drug addict James. Here, he is also tasked with leading the film as the camera never leaves him for the entire run time, something he achieves with aplomb. As for Zach Cregger he has again found a way to make the ordinary seem scary and the extraordinary seem terrifying; all with jump scares aplenty. Regardless of its source (about which I know little) as a film Resident Evil is a tremendous ninety five minutes of tension, danger and a little well sprinkled humour too.
Spoilers after the break...
Medical courier Bryan
Hodukavich is already having a difficult day as he fields awkward phone conversations
with his girlfriend who recently discovered she was pregnant. Rather than go
home and talk properly he is (easily) persuaded to deliver a very urgent last
minute package to Racoon City Hospital, located in the remote, snowy Colorado
mountains. So, he sets off in weather his vehicle is ill equipped for, the
start of a series of errors and mistakes that turn this evening into a waking nightmare. Bryan is something of an eternal optimist
who sometimes doesn’t quite grasp what is happening and when he does every
method he takes to deal with increasing danger doesn’t work quite as he
planned.
In other hands this
could almost be a comedy and a lively script- co written by Zach Cregger and
Shay Hatten- occasionally leans into that courtesy of Bryan’s repeated profane exasperation
when yet another peril crosses his path and his choice of dealing with it doesn’t
quite work but leaves him just enough of a way to escape. The atmosphere is set
up quite quickly so as soon as see Bryan driving along icy roads, lined by tall
trees, with an ominous thrum in the background you just know things are going
to go wrong.
As with Weapons there
are several jump scares which will almost lift you out of your seat even though
some of them are familiar ones, the editing and direction make them work every
time. In the early section it takes him quite a while to realise the woman he
accidentally runs over is in fact already dead and animated by some sort of
slimy alien tentacle thing which means she keeps getting up again. Deliberately
so, Bryan is no action hero; he is an ordinary guy caught in an impossible
situation befuddled by guns, by padlocks, metal gates, jammed cars and by the
carnage happening around him. It may be that nobody has had a worse day at work
than this. You feel other characters would give up but Bryan just keeps going
which works so well for ninety five percent of the movie until a denouement
that stretches credibility just a little too thinly even if it is a bold,
grasping ending. The trick here of course is that by this point we are rooting
for Bryan and as matters finally do skip beyond his grasp it’s a bravely
downbeat way to finish.
Overall the narrative
here is more straightforward than the director’s previous films- it is a quest
to get the package to its destination. So apart from the zombie scenario and
location game lore is left to one side. So even though we know that the scares
will come from some new iteration of the slimy monsters or a sudden appearance
of something horrible, each one is scary enough and not overdone to work. Also the
scenarios are varied enough and that already much seen sequence of Bryan
running down a road as objects are dropped from rooftops gains a whole new
twist when you see it in context.
Many aficionados of the
game seem to like the film even though it doesn’t use established characters but
is set as a sideline to those so can avoid all the detailed lore from both the
game and previous movies. The film does though feature multiple point of view
shots replicating the gaming experience and the pleasant surprise is how these mould
seamlessly with more conventional shots of characters or wider panoramas. The narrative
also mimics the levels of a game by changing locale on a regular basis but having
a clear sense of place for example you can see the flashing lights from the
crashed cars in the distance for some time after the narrative has moved on
from it. The story also gradually increases the size of the weapons Bryan funds
in various places and provides game like barriers at every turn.
On screen from start to
finish, Austin Abrams is terrific, finding a place that allows Bryan to be
convincingly frustrated and yet helpful but also determined and sometimes
desperate. It’s a performance that really shows range, likeability and humanity
which suggests the actor could play any role. Bryan is a character we can identify
with even though he always tries to do the right thing he’s not seen as being
wholly perfect, notably his initial response to the pregnancy at the start. He
really only seems to take the extra delivery to avoid having the awkward conversation.
As he struggles with various situations, his solutions are enjoyably low rent
and often only partially successful. It feels at times like a metaphor for how
a lot of people try and deal with things in life.
While remaining
fallibly human, Bryan does seem to become better though it’s unclear if the intention
is simply to reproduce the way players would improve with experience or if the
virus bubbling inside him is enabling him to become stronger which might
explain his incredible feats near the end. The script also has him constantly
narrating his own frustrations and exasperation which also works really well
and suggests a gamer raging against the game. Only of course he’s in real
danger yet still complains aloud at one point that his socks are wet!
Near the end when he
comes to leave a heartfelt message to his girlfriend it could feel out of place
in such an extreme film but both script and actor have earned this brief moment.
It feels as if battling these dangers has made him value the potential of
becoming a father more just at the point when its looking like he won’t live to
see it.
There are several supporting
characters though none last very long in this violent environment. The short
scenes Bryan has with a police officer played by Johnno Wilson and a couple of officials
from the Umbrella corporation responsible for what is happening played by Kali
Reis and Paul Walter Hauser add additional colour to the story despite relatively
brief screen time.
The ending has caused much debate for various reasons, notably as to why Bryan’s transformation seems to take a lot longer than anyone else’s and he is able to maintain his own persona almost to the end rather than quickly become a snarling zombie. I assumed it was because he was only bitten through clothing by a child who had not fully transformed yet. Incidentally that child’s fate has also been much debated and could represent Bryan’s fear of becoming a father. Does he do the right thing about her? Survival fiction takes place in a heightened environment so normal logic does not necessarily follow but you have to say he does the right thing. Resident Evil provides what you want from a horror action film and fits a lot into a tight running time but at the end you’ll be exhausted and entertained in equal measure.




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