Warren’s Dream
A two-year time jump
and an apocalyptic vision open the fourth season in unexpected surroundings.
Instead of the usual scrub and semi desert or empty warehouses and factories
we’re in a sterilised, shiny environment amidst well-manicured lawns and impressive
houses. This is ZONA and it seems that since the dramatic season three finale
in which most of the cast appeared to have been killed Warren has been here in
a coma. Director Abram Cox layers on the atmosphere as Roberta’s awakening from
her slumber comes with strange visions of flesh melting rain, a black rainbow
and long, long road. These keep flashing at us during crucial moments during
this and most other episodes this season. Its definitely a change of tone for
the series.
The other surprising
thing is that Murphy is no longer blue in any way. Now as well turned out as
the lawns, the much mooted vaccine seems to have worked meaning he looks normal
and is chipper about it. Everywhere he goes people greet him cheerily and he
responds like he’s the Mayor. Warren is told this is now the only place were
people have survived. On top of that, her former companions are all dead. Well,
that’s what they tell her but of course we’ve seen the opening credits
and fairly soon we’re back in the wastelands to catch up with the crew. Doc
appears to have been on the move for two years and has a Gandalfian beard to
show for it, 10K and Red (she still doesn’t seem to have a name) live in a
treehouse, Addy and Lucy are fighting the Zs as ever.
Plenty has happened
beyond our main characters with posters all over ZONA about The Reset which the
episode hints is a plan to wipe out remaining humans so zombies just starve while
survivors will go to Newmerica, supposedly a safe haven in the Arctic. They give away a bit too much
in this episode which does undercut some of the later mystery the show tries to
instil. In what will become a feature of this season some of the dialogue feels
underwritten and perfunctory. However there is a lengthy dinner table sequence
where the Founder extols the virtue of his plans and being flattered doesn’t
ease Warren’s sense of paranoia. Kellita Smith is excellent as the confused
Roberta tries to make some sense of it all while Keith Allan’s Murphy is
positively busting with levity. Perhaps it’s just the actor so glad to get out
of that blue make up after three years!
Escape from Zoma
Trouble in paradise? Of
course there is. In an excellent extended opening scene we initially view the leisurely
pace of life in Zona, all slow drives, cocktail glasses, golf clubs and music.
Then there is an accident in which a car runs someone over and the reaction of passers
by is curiosity followed by rabidly feeding on the victim. It’s an unexpected
way to introduce an episode that relies as much on tension as it does action.
It could almost be back in the early days of the outbreak. Something in
Murphy’s blood has contaminated the vaccine meaning that far from eliminating
zombies, the treatment seems to have merely delayed it. This scenario allows
the production to playfully include some upper class savagery with golf clubs
as Doctor Teller leads Murphy and Roberta to an escape having realised what is
happening.
This development does
seem to come out of the blue and might have benefitted from an episode in
between as they slowly realise something is going on but it’s given an eerie
feeling that serves it well. As the increasingly panicky Teller, Frank Boyle plays
it with enough light and shade to hide the character’s expositional lines. Director Abram Cox makes some strong choices
to highlight the mood as Roberta keeps having those weird visions.
Equally in the other
plotline there is a similar air of mystery with slower panning shots of empty vehicles
and flags flying over abandoned places. A mission to find the convoy include
Doc and 10K but all they find are empty lorries and are soon pinned down by
snipers who happen to be the people who kidnapped Addy and Lucy last episode.
There’s no happy reunion though the way things turn out. By the way, how exactly
does Addy manage to look through the sites of a rifle with the eye her patch is
over?
The big development
this episode, which may well be linked to the goings on at Zoma, is a zombie
who will not die. The show revels in depicting new ideas for the Zs and in this
case despite being blasted multiple times in the head (once is normally enough
to slay them) is still on its feet. The opposing sides even play a sort of ping
pong with him bullets shot from one side send him in that direciton then vice
versa. With a dusty location and sparse vegetation, it has the tone of a
bizarre Western shoot out. And when they do get back everyone has gone from the
camp they left earlier.
The Vanishing
A superbly calibrated
episode proves that using zombies less frequently can pay off. Director
Alexander Yellan helms an atmospheric narrative in which a small band of people
are trapped by an enemy they can’t see. It’s a scenario that relies on sound as
much as visions; an excellent aural soundtrack foregrounds insects, birds, even
the movement of tall grasses to cook up an intimidating threat just out of
sight. At the same time John Hyams’ script encompasses some callbacks to
scenarios the group have been in before, something the character of Doc can
easily serve.
Soon after taking off
from Zoma, Warren and Murphy are reunited with Doc, Lucy and the two remaining
soldiers at the camp; 10K having already gone off to look for Red. The mystery
of what happened is enhanced by a series of sequences in which people think
they can hear something yet nothing materialises. The best of these occurs when
the Lieutenant circles a tree behind which he can hear something but when he
looks there is nothing there. Only in those seconds, his sergeant has vanished.
There are hints that
this is a psychological drama, that perhaps they are imagining these sounds or
that it is somehow connected to Warren’s strange visions. Lucy definitely seems
to feel a connection. This is the series at its best with a twist at the end
when we discover that the sergeant is the Lieutenant’s daughter and has to pump
half an ammunitions dump of bullets into her now zombified father to kill him. The
new invincible zombie is certainly a threat that ups the ante considerably and
should inspire the writers to come up with inventive new ways to disable them. You
might argue there is room for a little more dialogue at times – especially at
the end when they decide to go in the opposite direction to the much lauded
Newmerica- but this is an episode that relies on instinct and sound as much as
talk and action and surely one of the best of the whole series.
A New Mission – Keep
Moving
This episode is
directed extremely well by Keith Allan who finds some new ways to shoot the
action, aided by an unusual setting. Our heroes are being led by Roberta
through an area known as the Great Pile, a seemingly endless collection of
abandoned vehicles stretching into the horizon. Lurking in here is potential
danger; some zombies seem to have been
chained to bombs while there are a couple of ZONA agents around. Yet some of
the group’s unease lies in the wisdom of following Warren’s hunch based on her
vision.
Keith Allan’s direction
impresses from the opening scene giving us a camera’s view of each of the party
shooting, hitting or otherwise assaulting one of those indestructible zombies.
As the action moves into the never ending car park he often shoots from inside a
vehicle or above them or at different distances. Not just director’s flourishes
these help generate the sense of tension that abounds in the episode. The
script might have been a little more thorough in articulating the group’s
concerned thoughts; an `intervention` scene could do with more meat on it. Plus
surely after all their endeavours they wouldn’t be so easily overwhelmed by
some human enders? However, Allan successfully guides events combining the
danger with the mystical.
For all it’s
circularity (by the end the group are going in the other direction after all)
It feels like an important episode as well with Murphy possibly demonstrating
that not all his zombie tendencies have been flushed away, though this is
dropped later in the season.
The Unknowns
A sharply edited, claustrophobic
episode sees the group trapped in some sort of underground base, each in wooden
boxes from which they are periodically released to perform tasks by unseen
arbiters. Even by this series’ standard it seems a tad unlikely especially as
they are required to guess what they need to do without the help of any
mysterious booming voice; surely expected for this type of episode. I say that
because this is really a variation on a theme that every action series gets
round to sooner or later.
Director JD McKee ups
the feeling of being confined almost too well; if you’re in any way claustrophobic
this might be an episode to skip or at least partially fast forward. The narrative
constantly resets- as soon as the job is completed it participants are rendered
unconscious by a piercing sound and wake up later back in their boxes. Which
does beg the question – if the unseen masters of this game are able to move
their captors around like this then why don’t they just do these tasks
themselves? The entire place is littered with zombies- are these previous competitors
or specially brought in? As with the last
episode, with all the things these characters have faced over a fictional
period of eight years now, why are they so terrified here?
While not answering
questions does allow an air of intrigue to things, the sudden way in which the
group manage to orientate themselves and find a way out with no particular
prior knowledge of where they are doesn’t ring true. Also the invisible antagonists
seem to allow their prisoners more leeway some times and none on other
occasions. There’s plenty of ideas here but while this is a well staged,
atmospheric episode, it doesn’t quite work narratively.
Back From The Undead
“More scientific
shenanigans” groans Doc as he wanders around a gruesome lab filled with body
parts in jars, ”Why can’t we find a bakery?” In what is more of a pivotal
episode than it at first seems, the group arrive at a bio lab which Warren
seems to have been drawn to by her apocalyptic images though the priority is to
find some medical help for Murphy. His condition is worsening after the zombie
bite but it seems that Lucy can assuage the infection albeit at a personal cost
to herself.
The group are soon
split up leaving Murphy and Lucy near the door. The result is as poignant as
series like this- in which death is a regular factor- can get as Lucy ages
herself to the end of her life trying to save her father. As a character Lucy
has been somewhat irregularly occupied, her abilities waxing and waning as many
times as the role has passed from one actor to another. To say the stories will
miss her a lot isn’t really true, but it’s a shame that more wasn’t made of
her. I thought she would turn out to be the true antidote to the zombie problem
rather than her father. Stlll, the scenes of the two characters together in
this episode give Lucy a decent enough send off ending with the melancholy
strains of a country song harking back to the roots of the character. A neat
touch is bringing back Sarah Coates who played Lucy’s mother to now play the
older version of Lucy. This adds an extra something when Murphy tells her she
looks just like her mother.
Another form of body
horror is going on elsewhere in the building showing us the biggest zombie yet,
a patchwork Frankenstein’s monster comprised of two people and a lot of zombie
appendages. While kept in shadow this looks very menacing but once in the
light, some exaggerated features and it’s sheer size don’t really convince that
much. In fact the creepiest thing about the episode is when Doc is attacked by
a finger that gets through a wound into his stomach. You really do have to look
away.
Despite the effort
taken to get to this place and the macabre discoveries Warren makes when
checking the files, the group appear to leave at the end. I wonder if at the
time this was shown anyone picked up on the `Eeerie, Indiana `homage in
which the van passes the sign which a black crow was sitting on and under which
a bike has bene left, all references to the fun fantasy series from the
Nineties.
Warren’s Wedding
Beloved of many a
roving adventure series, the strange carnival is always likely to throw up an
unusual scenario and this episode proves to be the case. Given how sombre the
mood is at the start, this may not have been the best episode in which to
address Murphy’s feelings after the loss of Lucy. The result is an uneven and
especially poorly paced episode though not without a certain fun factor. The
team find a woman trapped to be fed to zombie though it turns out the perpetrators
include her own sons. They appear to live exclusively in an old fun house,
faces daubed with circus paint and drinking noxious liquids. Given our heroes’
vast experience they are easily captured by this literal incarnation of an
insane clown posse and subject to circus themed torture.
Just when you’re
thinking this could be a contender for the show’s weakest episode – you can feel
the narrative playing for time because its so thin- matters perk up when Warren
is forced into a rap battle at which she turns out to be rather good. There’s also
a feisty performance from Susanna Burney as Janice, the woman they rescue and
who you absolutely know will end up pulling a gun on them. Despite their
predicament there is really only one time when the group seem in genuine peril during
Doc’s attic chase.
The somewhat clunky
purpose of the episode is to allow Murphy to come more to terms with what
happened to Lucy but this just doesn’t feel like the right way to do it. Seeing
him lecturing Janice and her son while electrocuting them is just bizarre.
Crisis of Faith
Having the group
trapped in a church in Canada is a perfect opportunity for some varied zombies
so we have them sporting ice hockey gear, Nun’s apparel and at the climax a
zombie Archbishop leaps out of a tomb. Its stylishly directed by Jennifer Derwingson
who also writes one of the more thoughtful episodes of this season so far. When
the group find someone who appears to be a grave robber, he turns out to be
after something more sacred- a finger of a saint which is said to cure
ailments. Some of the best Z Nation episodes work in contained
environments and this one utilises the interior and crypt of a church very well,
reminiscent of some of those first and second season episodes in which the main
characters are seemingly trapped in an isolated building into which Zs could
come from any side.
As if to underline the
`faith` theme of the episode the group- and especially Murphy – try to better understand
Warren’s apocalyptic visions which he is able to see by some telepathic link as
she has some of his blood. We also get the season’s first visit to Camp
Northern Light with no sign of Simon but Kaya, her baby and Nana are having to
hide from Zona invaders. To be honest I was thinking that the Citizen Z
storyline was done with so it will be interesting to see how (or if) it ties in
with the ongoing storyline.
The episode’s action is
top notch; the director missing no chances to pull shocks as well as having
some inventive zombiogrpahy plus it ends with a visual gag that definitely
raises a smile. There’s a strong performance too from guest star Drew Highlands
as the jittery believer Louis. The only thing still lacking, as it has for much
of this season, is sizzling dialogue. This episode is better than some- scenes
where Louis, Warren and Murphy talk about faith work well- but there remain
noticeable gaps where someone could say something. It looks as if 10K and Lilly
in particular are only given a handful of lines per episodes and have to get
through on facial gestures alone.
We Interrupt This Program
An usually mounted
episode that weaves the team’s current exploration of an abandoned tv station
so they can boost their signal to contact Citizen Z with the story of what
happened to the people there. It’s done in a manner that at first makes it look
like an error as a news scroll from eight years ago appears on the picture of
Warren and co now. The first season jumped right in a few years after the Zombie
apocalypse happened so when they do these flashbacks it’s quite interesting.
Here, we cut back and forth as the group explore and then we see the situation eight
years ago unfold.
The news station crew
are built up very well as a believable team to the point where they might
almost be from an alternative tv series. There’s also something quite sad about
the way they are all still there either as corpses or zombies all this time
later.
Reine Swart is
excellent as the ambitious weather girl Carly McFadden eager to progress her
career. There’s also Pat Cashman playing the self absorbed news anchor, Keko
Green as the stage manager and Mitchell Shohat as an enthusiastic intern. These
four and others manage to bring life to characters so quickly in Dan Merchant’s
vividly realised script. When their fates are revealed its quite sad. Of course
this does illuminate how the regular characters are not always being given
quite the same characterful material.
The storyline manages
to pull together the season’s disparate strands as the team manage to contact
Citizen Z to discover that ZONA took material relating to something with the
code name Black Rainbow.
Frenemies
Sometimes variety comes
at a cost as this next episode demonstrates. Its one of the most bizarre of the
entire run and not always in a good way. Opening up with the group losing each
other in a sort of apocalyptic storm, much of the developments play out inside
an old barber shop. In what proves to be a somewhat wearing and repetitive
scenario they have to deal with unscrupulous characters out to rob them- and
each other- in what appears to be an attempt to recreate a Western within the
confines of a small building. Its not that you don’t understand what’s
happening, it’s just that it’s not very interesting. This collection of
colourful guys includes old comedic adversaries Sketchy and Skeezy, a barber
who is really a criminal and feeding customers to a basement Sweeny Todd style
except its full of zombies. Too late in the day to make much impact another
pair turn up who appear to be pretending to be English or Australian.
Outside, the sequences depicting
Warren following someone (or at least thinking she is) are rendered using a
vast amount of fluffy foam and green light so you can’t identify anything.
Appreciate the attempt to be different but a comedy episode needs to come with
some laughs and they are very frugally provided here. The main cast look by turns as bewildered and
bored as the viewer will be. The fact that at one point every character throws
up should tell you all you need to know; if you watch the series, skip this
episode and save forty five valuable minutes.
Return to Mercy Labs
An episode which shows
that the scariest things don’t always have to be zombie attacks, `Return to
Mercy Labs` takes us back to the titular location which holds difficult
memories for the group. Warren’s vision bring them here and thanks to Jodi
Binstock’s atmospheric direction the episode becomes a more thoughtful drama in
which the cast are given something more than just banter or few lines. We see
the effect coming back here has on them and this place still has some
terrifying things to show them.
Looking for a power supply
for their radio they come across a child cryogenically frozen- this is the son
of Teller and his wife. This grim discovery causes something of a moral quandary.
Meanwhile up at Camp Northern Light, Simon and Kaya are delving into Black Rainbow
which they discover is an old biological warfare program to wipe out remaining
survivors of a nuclear attack- though anyone that saw this seasons’ first
episode would probably have guessed that.
The focus is kept on
these difficult issues providing a change of pace, punctuated by the occasional
outburst of action but given a deeper touch by Jodi Binctick who also pens the
episode. From start to finish it’s a classier effort than many of this variable
season’s episodes and gives everyone a contribution to make. With a mournful
end and a gorgeous sunset, they should have tried episodes like this more
often.
Mt Weather
Considering the
premise, this episode has a fairly light-hearted air. Seeking the President,
they arrive at a supposed safe haven called Mt Weather which is filled with
zombie congressmen and officials. Here they meet the latest incumbent, Jane
Carlson, who acquired the job because everyone ahead of her in the pecking
order is either dead or a zombie. At first she seems helpful until she realises
that Warren and co’s aim is to destroy Black Rainbow rather than launch it.
The episode has a tongue
in cheek feel with lots of jokes about officialdom and democracy, two secret
servicemen both named Johnson and an amusing mock Fifties public information
scheme about the project. Its perhaps not as tense as it could be and more
could have been made of the bottom level zombies which lacks the sort of
atmosphere of the previous episode. A scene where they are trapped in a room
and bring in one zombie at a time soon outstays its welcome and there’s two character
shifts that aren’t given the proper scope to play out properly but on the whole
its enjoyable enough.
There's an argument that
this finale flatters what has been an uneven season but you have to credit the
production team for putting on a tense and extremely well staged climax.
Disregarding the plot itself the episode is packed with stylish moments, especially
an excellent opening shot of a zombie having his head shot into pieces in front
of the White House. Director Abram Cox ensures similar original angles are used
throughout while the overall black and white palette once the group gets inside
the building add to the atmosphere.
The problem with the
episode though is that it hinges on Warren pressing a lot of buttons on a
console and flashbacks of how she was taught to do so by Teller after coming
out of her ZONA coma. Nowadays of course a quick glance at IMDB is enough to
conform Warren does survive the end of season cliffhangar though at the time I
imagine this was enough of a draw to keep people watching.






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