Space Brain
An opening
montage of various crew members completing jigsaws of all things should be a
warning that this is going to be an unconventional episode. From its schlocky
pulp sci-fi title in there is nothing subtle about `Space Brain`. The puzzles
incidentally are meant to be symbolic of the puzzle to come. The latest threat
to Moonbase Alpha comes via strange patterns on the screens and then the
disappearance of an Eagle investigating their source- a huge entity sitting in
space. It appears to be trying to communicate with them and when this doesn’t
work takes over an astronaut called Kelly via whom it talks to Computer. I
still feel Computer should have an actual name rather than everyone just
calling it “Computer”. What about Carl? Anyhow what transpires is a decently
poised adventure in which it becomes apparent that the so called `space brain`
is trying to survive what will be a collision with the Moon by any means it
can. The one problem with the episode, atypically for this series, are the
special effects.
Space 1999 is often recalled more for its look
than its content, which isn’t fair in the case of the first season, but you
have to admit it always looks great. Except this episode falls at this hurdle
with each visual choice seeming either clunky or just plain bizarre. It does
get off to a good start with the rolling data on the screens which seems to be
in an alien mathematical language but after that we have a giant boiled sweet,
disco lights, silly string in space and lashings of foam! These are not meant
to be amusing, indeed the aforementioned sweet is rather horribly the crushed
remains of the missing Eagle and its crew, yet somehow I feel they wouldn’t
really convince in the mid 70s and certainly don’t now. The foam is the worst
offender especially as its arrival sweeping over the base and through the
corridors is accompanied by the melodramatic sound of Holst’s `Mars- Bringer of
War` of all things. It is supposed to be a material which surrounds and crushes
objects but all it does is give the impression the crew are having an
accidentally enormous bubble bath! It was probably fun for the actors and a
nightmare for the camera crews but it really doesn’t seem threatening in any
way.
The kernel of
the story is about mis- communication between races but it is a theme that’s
been handled better and with more dignity for the cast than here. Even if you
ignore the visuals there is some enormous pseudo scientific leaping going on
involving pressure, density and other key issues. I wonder why the brain couldn’t
just use Kelly to talk to the Alphans and tell or warn them. Also if there are
a lot of planets relying on the phenomena as suggested would it not have been a
more believable plot to have one of them take action to save it?
Remarkably the
cast manage to treat the thing with the seriousness we’re told it merits and
this does help enormously though I had to laugh when at the end Victor pops up
and his helmet is totally covered in foam. Martin Landau again proves an
unstoppable force who does everyone’s job during the course of the episode
(except mopping up the foam at the end) but now we have Doctor Bob seemingly
having a stint at being a security officer.
“If only we
could have communicated” laments Helena at the end. I was half expecting someone
to reply, “If only we could have laughed” And yes someone does actually say
“You must not touch my brain!”
The Infernal
Machine
A well poised
encounter with a super computer manages to steer clear of at least some of the
archetypes of this sort of plot being in the now established tradition of this
season’s more throughtful episodes. Its odd how we tend to think of Space 1999 as an all action, explosive adventure
series because while it has those moments they are rarely the crux of the
storyline. Here, Alpha is somewhat overwhelmed by the driver of a strange
looking spaceship (it’s got wheels!) which is actually a computer with a
personality problem. Initially charming in an overbearing manner it gradually
becomes increasingly aggressive in both tone and action as Koenig becomes more
defiant.
Gwent as this
being is known (a distracting moniker for Welsh viewers I imagine) seems to be
all powerful and the narrative offers few possibilities for Koenig, Helena and
Victor to escape its clutches once they’re on board. They spend most of the
episode in a set that is as impressively enormous as it is somewhat underwhelmingly
decorated. Director David Tomblin introduces it with a dramatic crane shot but
it’s basically your standard Space 1999
alien set which basically looks like a weird art gallery or Ikea. What powers
the episode though is the personality this computer possesses, linked to it’s
companion played with big beard and theatrical preseence by Leo Mckern whose
expressive tonsils also voice the unseen computer.
At first you
think you know where this is all going- the companion is ill, he dies, surely
Gwent will need a replacement. However as it turns out the emotional and mental
connection between the two is far greater than expected and this brings out
different sides to the being. There’s a cat and mouse game that becomes more
fascinating as it develops and the Alphan trio start to see chinks in Gwent’s
armour. Nothing as simple as cutting wires will do here; instead the denouement
hinges on food in a way. After exchanges of fire that, as Koenig points out,
cost both sides much the Alphans are forced to provide Gwent with the
unspecified stuff he wants. Whereupon Koenig smashes a key component in defiance.
The two way
exchanges between Gwent and Koenig rely on Martin Landau’s reaction shots and Leo
Mckern’s rich voice because there isn’t must else to see and somehow it works
to perfection. Both actors are superb.
The story’s
origins are classical (as the title suggests) and writers Anthony Terpiloff and
Elisabeth Burrows do an excellent job of reworking those influences (the famous
Jacques Cocteau play of the same name and it’s own inspiration Sophocles’ Oedipius Rex) into something as
ostensibly silly as a talking computer. In fact it is almost a pity when we sometimes
cut to the more normal Eagles and explosions which jut oddly into what is at
times more like watching a play.
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