The Mission Impossible films have always been great cinema events
and this seventh installment manages to outdo its predecessors not by radically
re-working the tried and tested formula but by pushing it just a bit more. So
there are breathtaking chases, awesome stunts, lots of double crossing and a
basic plot that enables so many different avenues to run from it. It’s a hybrid
of some of cinema’s oldest tricks combined with a story inspired by today’s
headlines and it works so well it could be a contender for film of the year.
The stakes are high, as always. Here we have a key in two parts which if
joined will provide access to an AI system- known as The Entity- which can
control everything, fake everything and is generally the worst everyone thinks
might happen with artificial intelligence. Its torn right out of today’s headlines-
at the screening I went to there was even a trailer for another AI inspired
film- yet does provide a sobering thought for anyone who found Indiana Jones’
similar McGuffin a little too unlikely. The results make for excellent cinema
and the use of as many practical and stunt effects as possible ensures the
viewer feels the impact of every bump, jolt, punch, crash and collapse. The already
iconic motorbike off the edge of a cliff stunt isn’t even the most breathtaking
moment; it’s that kind of film.
In fact there is much that is traditional about this film and its all
the better for it. After so many cinema trips to see people firing colourful
static at each other or flying about above the clouds or talking about destiny
and far flung Universes, this movie is reassuringly comprised of nuts and
bolts. It’s wheels, locks, pistons, wheels, things we can identify with. And
yes while scenes of battling spaceships can be exciting they are rarely as
thrilling as white knuckle dash around narrow streets or a bike leaping (for
real) off a clifftop. Every scenario is worked to it's absolute limit but never in a dull way. Even what is essentially people following each other around an airport concourse becomes tense.
Given that this sort of
movie is never going to have in depth characters, there is a surprisingly
strong sense of these people without reams of dialogue. This of course comes partly from the bonds built up over previous films. When he’s not engaged in speedy action, Tom Cruise’s Ethan Hunt
is rather less of an acting stretch but has enough charm to hold the centre of
the movie. Making a real impression this time round is Haley Attwell playing a lively English thief who goes by the name of Grace. We have seen this sort of
character before (oddly another similarity with the current Indiana Jones
movie) but Attwell provides a lot more light and shade. Along for the ride too
are Ving Rhames’ pragmatic Luther, Simon Pegg’s nervy but clever Benji and
Rebecca Ferguson’s loyal Isla. There is
also an excellent pair of antagonists courtesy of Esai Morales’ Gabriel (suave but
mean) and, almost stealing the whole film, Pom Klemntieff’s Paris whose brutal
exterior is later given an interesting development.
It helps too that the
stakes are high simply because of current concerns over the reach of Artificial
Intelligence. It is normal for any new technology to generate worries but if
real AI can do anything like half of what this film extrapolates then there are
reasons for those concerns. These are laid out on more than one occasion; its
interesting to find such a potential dystopian future so relatively close.
All of the set pieces are tremendous doses of adrenalin, any of which
might climax a lesser action movie. They encompass close combat in a confined
space, sleight of hand, a terrific car chase that sprouts an unexpected joke
and manages to combine tension and laughs. There is more dramatic stuff too- an
altercation in Venice adds a darkness to some beautiful locations. Then there’s
the movie’s signature scene at the climax. Its mayhem on the Orient Express for
a thrilling slice of action that must last at least half an hour (there is no
breathing space to check!) and pretty much does everything it is possible to do
in an action sequence in, on top and around a moving train. The climax to this is one
of the best such scenes I’ve ever seen depicted adding one thing after another
to the peril of our heroes yet always using the mechanics, furniture and
dimensions of the train so we think- improbable perhaps- that it could happen.
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