One of the less involving episodes, `Three Handed Game` is a drawn out story of a brain drain machine that a villain is using to try and obtain three separate messages that only together make sense. The ideas are somewhat preposterous though they come from a pre-digital era so I suppose this was the sort of thing governments did to keep information secret. It would probably work better as a book but for a tv drama it seems bitty and not that interesting when its not being ridiculous. The trouble is the tone which has the cast trying to be serious while doing unlikely things while the three Avengers never seem that worried about anything. What memorable sequences there are come thanks to director Ray Austin who always has an eye for the unusual shot or close quarters combat. A fight on the stage of an empty theatre is the highlight and there are playful scenes with Purdey made up as a clown but even the director can’t avoid the moments when people’s minds are drained from looking silly. What the episode lacks is a better way of explaining what this message is actually about, we never hear it properly and are left wondering could it really be worth all this fuss? Also the triumvirate system is said to have been invented by Steed but surely the government has a whole department for this kind of work.
There’s another
line up of familiar faces though none would have counted this a career
highlight I suspect especially Stephen Greif whose villainous character
Juventor is given a stammer for no discernible reason and David Wood as Ranson
who starts out as a the least convincing stage performer ever. Hurrah though
for John Paul whose return as the doctor makes him the only character other
than the main trio to survive more than one episode.
Considering its
basic premise `Sleeper` is an absorbingly assembled episode. It opens
with a demonstration, attended by the Avengers, of a new gas called S-95 that
when dropped from a passing plane sends anyone in the area to sleep for up to
six hours. Soon this weapon has found its way into an assembled gang of thieves
and thugs who release it in the early hours of Sunday morning. They can them go
round several banks and nick all the money. Seems a bit superfluous when back
then all shops were closed on Sundays anyway! Steed, Gambit and Purdey are still
immune after the previous day’s inoculation meaning they are the only ones
awake as the criminal spree unfolds. The production manages a very convincing
deserted London by focussing on lesser known parts and it probably was really
filmed at 5am on a Sunday morning. The team are split up so Purdey spends the
episode dashing about in silk pyjamas while Steed and Gambit are equally busy
though more conventionally attired.
With dialogue
and often incidental music kept to a minimum the soundtrack is of running feet
and the occasional vehicle. Brian Clemens wrings a number of scenarios from the
expansive locations and keeps things moving fast enough to stop it becoming
repetitive. Each of the encounters between the sides plays something different.
There’s plenty of arch humour about especially in a scene where Purdey pretends
to be a shop window dummy. Director Graeme Clifford uses as much of the empty
urban landscape as he can and the episode constantly finds interesting
locations to utilise. The focus is more on the chase than on the robberies
though we do see the villains using a bazooka to blow away the doors of the
banks.
The episode
even answers what is probably most people’s first question about why nobody
crosses into the area by showing two policemen doing just that only for the gas
to immediately affect them. You could call issue about the ease with which
Steed and Gambit enter buildings which would presumably be locked but that’s a
minor thing. Interestingly whenever the Avengers overcome one of the criminals
and thereby have the chance to grab a weapon they don’t do so. For once the
series’ penchant for sudden endings plays in this story’s favour with a neat
resolution to a strong episode.
It’s a pity
that all the effort which goes into `Gnaws` is undermined by the rather
dull narrative. A small amount of a rogue scientist’s radioactive isotope that
makes anything grow enormous accidentally ends up in the sewers turning a rat
into a giant rat. In the hands of a director as stylishly dynamic as Ray Austin
it should be a shoo in and indeed it scores highly on the visual side. The
shadowy sewer sets offer up many a tense angle while the large rodent itself is
kept mercifully off screen except for a well composed sequence using a real rat
and small sets. With the film Jaws fresh in the memory the chance to
create a subterranean homage is high.
Yet though all
the elements are there to provide an edge of the seat ride the episode fails to
thrill save for the occasional flourish. A writer like Dennis Spooner should
know better but here he has cooked up a boring set of characters, a villain who
isn’t even a bit mad and a scenario that is begging for a mismatched group to
become trapped in these sewers. Opportunities aplenty are missed. There is no
thrust to the episode, people just wander around the sewers and absolutely
nobody thinks to call in the army. The fact that they can come and go sucks any
tension out altogether.
`Dirtier By
The Dozen` ends the
first season with a special army unit that’s gone rogue. Led by `Mad` Colonel
Miller they intervene in overseas conflicts for pay in what’s clearly a homage
to similarly themed movies. I’m not sure quite how their endless requisitions
and lengthy foreign sojourns have managed to pass unnoticed by the top brass
though perhaps the fact that the two Generals we meet are gin sodden and
incapable explains it! By turns playful and laboured the episode is at its best
when director Sydney Hayers leads us into the action. Unlike many tv series the
soldiers here seem authentically well drilled and there’s gunfire and
explosions aplenty to deflect from the very drawn out premise. Hayers’ eye for
detail includes the episode’s best scene when Steed and Major Pentice stroll
through a battle exercise with explosions and attacking soldiers not deflecting
them from their conversation.
Some familiar
faces pop in in early roles include Alun Armstong, Brian Croucher and John
Challis though everyone this week plays second fiddle to John Castle as the
eyepatch wearing Miller who’s every utterance is a dramatic speech. It makes
the character so over the top you wonder why the men follow him. There’s also a
fun cameo from Ballard Berkley playing exactly the same role as the Major in Fawlty
Towers except he gets a uniform. Stephen Moore is entertaining too as a
somewhat over drinking officer. These larger than life performances and lively
action sequences keep the episode going because the plot itself is ridiculously
unlikely even by Avengers standards. The director knows how to end on an
iconic image though and has Purdey dangling from a helicopter rope ladder with
a glass of champagne. Now that is the Seventies right there!
No comments:
Post a Comment