In the Dennis
Spooner penned `Target!` several agents die soon after taking part in a
shooting range exercise and while the viewer pieces this together quite soon,
Steed and co take a little longer. Inevitably this makes the episode repetitive
but luckily this deadly facility is more
imaginative than you might expect. Mocked up as a country village street it has
an armoury of doors, windows and roofs from which potential assassins, all
looking like shop window dummies, can let loose their firepower. It’s surreal
in true Avengers fashion and somehow director Ray Austin manages to find
new angles to shoot it from each time. His busy cameras rush and zoom keeping
things fresh. It is not apparent- and neither should it be- just how the
mannequins are operated or if some of them are stuntmen in masks.
A plethora of
familiar television actors of the Seventies populate guest roles including
Keith Barron, John Paul, Frederick Jaeger and Robert Beatty. Barron is the
villain of the piece, a planted Russian agent whose dapper appearance and
casual demeanour masks a calculated killer. His sidekick is the diminutive Deep
Roy who adds a disturbing feel to some scenes, especially one where he’s
dressed as a girl with balloons! It does seem a pity to use John Paul, at the
time well known as the star of Doomwatch, in the supporting role of a
doctor but he makes the most of his screen time.
While the
audience is meant to know something of how our villain achieves his aim of
somehow poisoning the pellets that are fired in the range it’s only later we
discover it’s a fatal South American poison that is responsible. While it
extends the tension, I have to say that it does start to become a tad silly
that someone with Steed’s experience doesn’t figure it out earlier. The episode
touches again on Gambit’s slightly unhealthy obsession with Purdey though she
can take care of herself. It’s a great episode for all three leads actually. There
is also a well composed final act as a race to save both Purdey and Steed is
left to Gambit to survive the range and find the cure which is supposedly
hidden in the hat of a mannequin Steed.
The first thing
you notice about `Faces` is that the title sequence has changed
replacing the episode clips with a more stylised motif and posed images. An
appropriate episode to make that alteration as this Dennis Spooner / Brian
Clemens co-write concerns identity swapping. The premise, unlikely even by Avengers
standards, sees drop puts and tramps being plucked from a refuge due to
their resemblance to influential figures. They are schooled into acting just
like those powerful people and then replaced after the real ones have been
killed using, for some reason, a bow and arrow. If you tried to analyse this
seriously you’d stack up the questions quickly. How come the pathologist never
notices the arrow wounds? How come all the doubles are in fact identical rather
than just lookalikes? What are the chances of that occurring in the same refuge
multiple times or in fact more than once? Why do these down and outs acquiesce
so easily? And so on. The key to enjoying the episode is that none of that
matters a jot!
Instead enjoy
the playful tone that prevails despite the multitude of deaths (poor Steed is
losing old friends every episode!). By the twists of the tale we end up with
Purdey pretending to be someone pretending to be her while Gambit is doing the
same only neither of them know the other is the real one! It’s fun and the actors
probably had a ball with it. Joanna Lumley in particular shows the comedic
timing and fluidity of accent that would one day lead her to become the
fabulous Patsy. Its surprising too how with just a change of expression Patrick
MacNee can extinguish Steed’s customary twinkle and become quite menacing.
Gareth Hunt gets a thick Oirish brogue to boot. The results are engaging even
if the intended tension the story is clearly meant to evoke is side tracked by
the parade of wigs and confusion.
This is the
second episode in a row by the way which neglects to mention Purdey’s full name
when it would be appropriate to do so. Steed is John Steed, Gambit is Mike
Gambit but what about Purdey? Is she Purdey Something or Something Purdey? The
answer would appear to be just Purdey and for good measure she has her singular
name emblazoned on a jacket she wears while riding a motorbike in `The Tale
of the Big Why`. Something of a lighter tone pervades this hide and seek
caper in which a newly released informer, Bert Brandon is trailed by two less
than totally competent Poole and Roach who are trying to find out a big secret
he has threatened to reveal on his release. Trailing them are Purdey and
Gambit, the latter without a jacket that has his name on it. With interludes of
busy jazz as incidental music and a lot of chasing around the countryside the
episode is in no hurry to play its hand. In fact we don’t find out what’s in a
mysterious box that Brandon hid until the very last scene. By then we’ve been
led a lively dance speculating what it might be so the final reveal of some
compromising photos showing financial corruption seems a little dry after
what’s gone before.
While fun to
watch it doesn’t actually hang together too well, there’s an issue with
timescales especially with a sequence where Purdey appears to ride around for
ages while Brandon’s car is taken to pieces. Later developments also make it
unclear just how much time Brandon has from his release to his demise. There
are a few clever conceits and the location filming is a good mixture of scenery
and vehicle action. Unusually for the series there is a lack of conviction in
the stand off where Purdey has been caught with clear moments for each side to take
action but that could be down to editing.
It often feels like this story could be in any series with only the
dis-assembled car and some of the dialogue seeming like an Avengers story.
The inimitable George
Cooper gets too little screen time as Brandon but enough to give an impression
of a larger than life figure up to no good in a posh suit. There’s also a scenary
chewing performance from Jenny Runacre as Brandon’s daughter Irene whose
villainous cackle sums up the tone throughout.
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